Sunday 17 May 2015

What to Expect From the Jackdaw, Above Frig Roaming, 1000 Followers, Milkman Challenge, Confessor fits and Placid Capital Brawls!

What to expect from the Jackdaw

 

With the Jackdaw, the new Caldari T3 Destroyer, on Sisi, people have been messing around with the ship and getting a feel for how works. Today I'm going to be giving you guys my idea of how the Jackdaw is going to turn out, based on my own speculation and second hand experience from people who have flown it.

The Jackdaw having a stupid amount of med slots means there are many variations on how to fit it so, though it may surprise some of you, I will mostly be focusing brawling, though the Jackdaw will be able to kite nicely as well.

I predict that the main brawl fit in solo PvP you're going to see will look something like dual ASB, dual web, scram AB. Either that or tri ASB, or dual prop and one web. Either way, they are going to be hard to break, as their the only T3D that not only gets a sexy defensive mode, but even more tank from the skill bonuses. However, to make up for this they seem to be getting less dps than other T3D's, mainly because two lows and rockets.

So with these two things considered, my guess is that the best way to solo a Jackdaw in another T3D will be to play the waiting game with cap boosters. A confessor or svipul correctly fit will easily be able to hold and tank a Jackdaw long enough to get through its ASB's, I would assume. Otherwise, you would need overwhelming dps to simply alpha your way through its ASB, though with the shield hitpoint bonus this could be difficult, though possible.

 Honestly don't know if this ship is ugly or not. It certainly has a lot of sticky out bits though.

Of course though, solo isnt the only thing worth considering. One of the great things about T3D's is their ability to take on gangs and win. This is probably where the Jackdaw is going to shine, as I feel that its ability to go dual prop is really going to give it an edge in this area. To give an example, lets say there is a frig gang with kiters/logi/ewar, basically stuff you need to kill thats far out. Being dual prop will mean you can blap anything scramming you and then just waltz your way over to the other targets, as in speed mode you will be able to hunt most things down. Dual prop also means that you can escape gangs a lot easier, which is a trait from T3D's I will miss now that you can fit 10MN AB's anymore. The Jackdaw will probably be the strongest kiter out of the T3D's, as it has the utility to fit things like target painters, defensive webs, or again dual prop to escape scram's, and then missiles, again making it good at gangs.

Now, this is all speculation, the Jackdaw may not turn out like this, but I'm trying to give you guys an idea of how I think things will be when it comes out. In conclusion, from what I can tell its going to be very strong, like all the other T3D's thus far. I guess that's no surprise though.

Roaming above frigates/dessies in black rise:

 

Its quite often that I will have a spontaneous moment in my stream where I think its a good idea to fly something that isnt a comet. This normally means hull tanked cruiser of some kind, and more recently battleships. I go off, spend a stupid amount of time fitting it, as is the fashion in my stream, and then loose it a couple jumps into low sec, either to a gate camp or a blob. However, that is not always the case, as I have got some pretty intense fights in cruisers before and as most of you know some hilarious escapes in battleships. My point is that, these ships are worth flying, but I get often put off by them due to get caught in stupid ways. This normally means I will resort to roaming around quieter areas in Placid. For example I would never go down the Nen -> Tama pipe in a solo BS (even though being in Snuff does help in this area) so I instead spend an hour or so crawling around the depths of Placid and Verge Vendor.

 No matter where you roam, if you're this fucking retarded nothing can help you

I feel that things are just getting increasingly harder for cruisers to roam in FW space these days. Recons hiding in every medium, T3D's that can speed tank you all day and the not so new threat of getting blobbed/caught. To me this is a shame because T1 cruisers can be very fun to go around in, very cheap, and will actually put up a good fight against roaming frig/dessie gangs, so I wouldn't want to see them pushed out of the meta as they seem to be now. I'm not saying that you cant fly them and do well, plenty people do and even I get the occasional gf, but you have to agree that things are moving away from the ideal environment for these ships more and more. This issue is probably why the T3D was released, and honestly I think they do the job well, but they are very expensive (I would say normally require shiny mods as well as their 50m hull price) and have a high skill requirement. How would you guys go about roaming in a random T1 cruiser in active FW space now, if at all?

There is also the option of going bigger in HAC's, but say you fly a Deimos around that is almost begging to get blobbed, due to their brawling nature, which as much as that sads me I know it's true. BS's and some BC's however have a huge edge, due to the MJD. In my opinion this model is the solo PvP'ers best friend, actually giving them the means to go out in something more ballsy without worrying about a condor looking at them funny. Maybe if HAC's could get MJD's as well we would get to have more fun with them. An idea to mess around with at least. 

I thought I would just go over how I think the current above frig PvP situation is today, as its interesting to talk about. Tell me what you think of my analysis in the comments.

What's happening with me:

 

This week on twitch I hit 1000 followers! I have honestly not been so happy in a long time, it feels amazing that my shitty stream has got such a fan base. It took me almost two years and it feels fucking good. I want to say thanks to all my followers and all my regulars, honestly they are what make my stream, because without them I just talk bullshit and fail at trying to PvP.

Apart from that, exams started. Yes I'm panicking. Yes I should be revising instead of writing this blog.

Fit of the week:



I thought it would be a good idea to show you guys an interesting confessor fit after the changes. The standard fit for T3D's hasn't really changed, just a 1MN AB instead of a 10MN, however the changes have bought way to some alternative fits. I present the dual rep, dual nos confessor. Whats great is that this fit has good cap capability, provided you can manage your reps, and you can fit a web, so you can apply your dps so much better than other confessor fits. This is however a really tight fit, so you need max fitting skills.

Something worth mentioning is that due to the T3D changes, you actually get more dps from damage mods than you did before. Because each gun deals 50% extra damage, the bonus dps from damage mods stack on this. This means having at least damage mod to make use of this is pretty much a given on T3D's now. So, if you have been put off by the lack of 10MN AB's, its worth knowing that their tank and dps is now that much nicer.

Fight of the week:

 

This week I have something special. No shiny km or super close fight, but instead I was talked into the milk man challenge. Enjoy:

I HAVE FAILED THE MILK MISSION! HOW WILL PEOPLE GET THEIR MILK?!

Looking back it was a horrible idea to engage those guys, but to be fair I was already flying a fucking industrial in the first place so I don't think it matters.



Battle Report of the week:



I just love buggy BR's

So as you can tell from first glance this br has bugged out horribly. Basically, What Could Go Wrong are not on the left side. Everything else is fine.

This week we have taken a br right out of placid, the best region in the game, between Goons and What Could Go Wrong with Warp to Cyno. (that alliance I helped build and then run for a bit until we all fucked off to OE). There were a couple other entities trying to join in but no one else really got that involved. Relentless Terrorism, the corp that lives in Oulley and, if anyone remember from my stream, ran away from my lone Hyperion in several VNI's and Ishtars because I can only assume thought I would drop Snuff on them, who were more than three cap jumps away, didn't manage to do anything in the fight. I know that's not relevant but I like to poke fun sometimes. 

Anyway, it looks like capitals got caught for whatever reason, possibly structure bashing, and then Goons bought a subcap fleet of armour BS's to kill the WTC and What Could Go Wrong caps. Most caps got off field and hardly any subcaps were lost, apart from a poor vindi. Goons got rekt but also took out a lot of caps with them. Its a shame they couldnt grab Tom's Swag of Justice.

There seems to be a theme with these fights. Caps kill some caps, armour BS support fleet comes, a vindi dies to blap dreads, other caps get out. I think I'm going to start trying to find smaller br's soon, maybe after my exams, however this is harder and the alliances involved will probably be less relevant. However, it would mean I can analyze each fight more. It depends on what you guys want, updates about what the big boys are doing or me talking bullshit about small gang fights.

BR link: https://zkillboard.com/br/38938/

3 comments:

  1. If you're going to write up battle reports, at least talk to someone who was there, so you can at least get your facts straight.

    Facts:

    RT were structure bashing in god knows what. Goons started bringing in an assortment of battleships including a paladin. WCGW had eyes in Oulley and contacted RT to offer to come in for support. Dreads and archons are dropped, goons start dying. RT fail to mention that they had shadow cartel on standby who then drop a slow cat fleet. Shadow neglect to bring hics, or much tackle at all, most caps refit for stabs and warp off. One dread in 10% structure, 1 archon in 11%, one dread forgot to bring stabs (RIP) and the other archon bumped on landing and was outside of refit range (also RIP). The circle jerk continues between RT, DT and SC (fapping ensues).

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  2. Regarding the battle report, you really should contact people present before you come up with an elaborate story that is entirely inaccurate.

    In essence, we (What Could Go Wrong and Warp to Cyno) received intel that Goons were attempting to bait a fleet in Oulley and had a small escalation ready to go. We rage formed while a cyno was moved into position and dropped as soon as the cyno was up.

    Goons countered with two triage carriers, a moros and assorted subcaps.

    We killed both triage, the moros and a vindi and lost a slowcat and our cyno in return.

    As our dreads were exiting siege Shadow Cartel landed about 60km off us with approximately 12 slowcats.

    We extracted everything left on grid except one moros (if you look at the killmail you will note the lack of warp core stabs).

    It was a good drop and our FC did well with pilots from two groups who, less than 3 days previously, had been engaged in active hostilities.

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    Replies
    1. I agree it would of been ideal to get the full story, but if I'm honest right now I don't have to time to chase up every br as I also have revision for my exams to worry about. In the future I will try and do that but for now I'm just providing some shiny kills to look at with what speculation I can piece together.

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