Sunday 19 July 2015

Do Stronger Placid/Black Rise Alliances Have More Power Than Before, Summer's starting, Hecate Fights and Atron Fits

Do Stronger Placid/Black Rise Alliances Have More Power Than Before?


Over the last couple months we have seen several shifts in the landscape of Gal/Cal mil space in terms of relevant entities. Comparing then to now, it does seem like there are fewer PVP groups that warrant any attention. Snuffed Out and Shadow Cartel seem to be the two dominant alliances in either corner of the area, with small groups in between which for the most part have little to no influence in caps or otherwise, when compared to these two alliances. Because of this, I think it's worth asking the question is this area of space is moving towards stagnation, or at the very least less variety and competition than before.

By this I mean these two alliances almost have complete control over their areas, as they always have, but these areas are growing. For example, Shadow Cartel may have had to take into consideration Overload Everything if they wanted to go super dunking around Placid, but no more. Take into consideration moons as well. Any valuable moon in both regions belongs to one of the two alliances, as there is no alliance that could really hold out against them apart from each other, but as they live quite far away from each other (or at least out of jump range) that isnt really a problem. Now I'm not saying no one can provide fights against them. Recently Snuffed Out went and took some WAFFLES moons and Snuffed Out actually got beat pretty hard on one of the fights. Overall though, WAFFLES lost moons. I think this is mainly because there just isn't any other alliance that could defend against a attack from either entity, let alone think about taking moons for themselves.

True, there is more than one way to judge an alliance than based on its
 super cap power and amount of moons, but's a good indicator.

Though if this is the case as I have described it, gal and cal mil do help to keep things fresh. While maybe not in the moons area, another big part of an alliance being dominant is that no one can stand up to their roams and general fleets, but being in FW space means there will always be the militia to provide a challenge, and while their power fluctuates over time they are going nowhere, so it's important to remember that while in FW space you cant really get true stagnation.

As well as this, there are new groups coming up, some even with their own super fleets and titan bridges such as Lethal Intend living in Placid, even if they would never dream of taking on a SC super fleet. It does show though that there are still other non-scrub alliances that don't just stick to small gang like my corp.

In conclusion, I honestly don't know if anything of what I'm saying is accurate, but I still wanted to talk about and weight up both sides. Maybe we really are moving towards two power blocks dominating the whole of Placid/Black Rise, or it's just a natural cycle and given a couple months new alliances will be ready to stand up and make some waves. We will see.


What have I been up to this week:


Finally finished school, on summer now. My own corp is going really well, been getting new members and been doing roams frequently. Really feels good to be a CEO again actually. Honestly though there isn't much new. Although that "This is REALLY  EVE" video was the highlight of my whole week. Even my friends who dont understand EVE love it.


Fight of the week:


Normally this is a place where I like to show off my PvP skills and post a cool video where I take on a gang. Today we have something close to that, but I dont take the gang and die horribly. However, I am choosing this fight because there is a good opportunity for me to walk through it and explain what I did wrong and why it was stupid, so hopefully you guys can keep my mistakes in mind when you solo PvP.

I'm normally not this shit I swear

We're going to ignore my despicable module management  in this fight as it's not really something I can talk about, other than it was a rookie mistake to not only forget to use my cap booster but also burn out my web. We all have those moments though.

So the fight starts off with me trying to catch up to a retri which is slightly faster than me. I messed up at the start by failing to get a scram and web on him, but in my defense I was pretty sure I was in the range when I locked him. Let's blame that on server ticks. As I burn to him I overload my MWD and almost get in range for a web, though he realizes and overloads his MWD, putting him ahead of me. The main mistake I made here is that while this was happening, I ignored the Tristan and kept going for the Retri. I should of seen that Tristan and gone for it straight away, as I knew it was something I would be faster than so it's easy dps off the field. I got greedy and wanted to try my luck again, which ultimately cost me my ship. Had I taken out the Tristans and the Slicer, I would of had plenty of time to try and slingshot the Retri on his own and killed them all.

The main point here is when solo PvPing, always go for ships you 100% know you can kill before trying to get lucky and catch something shinier. That way there is less dps on you, giving you a better chance.

Fit of the week:




Going with something simple today, an Atron fit. I call it the Brawltron. It's fun, cheap and effective in T1 frig solo PvP, especially since hull tanking rigs became a thing. Because of the Atron's falloff bonus and natural speed, this fit allows you to take on pretty much every other T1 frig. You can load null and orbit at 7.5km against AC's and blasters, dealing more dps due to your falloff bonus (around 9km falloff with null and gal frig V), load antimatter and orbit at 500m against rails, arty and lasers, your speed allowing you to stick to targets, and lastly you can load void against rockets and simply out dps them. All of this with very nice tank and dps. Here is an example of this fit taking on an armour condor.


See? T1 frig PvP is still fun!

There is plenty of fitting room for you to work with based on your skills. Just fit it up, go find some T1 frigs farming and have fun.

2 comments:

  1. but in my defense I was pretty sure I was in the range when I locked him.

    - looks like 15km to me.

    Nice videos and good write-up.

    ReplyDelete
  2. Summer time is always quiet in Eve. Add to this the new SOV changes. A few small to mid sized alliances that I know members of have moved to null to try the new SOV shite.

    ReplyDelete