Sunday, 26 April 2015

Frig Tier Lists, How Placid is Doing, a Good Time to Start an Allinace, BRAWWWWLAGEDDONS! and Capital Brawls in Nennamaila

Gorski's Frig Tier list:

So this week Gorski Car released a small gang tier list for frigates. Now, I was actually thinking of making my own one of these but I guess now there isnt much point. Although, this does make my life easier, because now instead of making my own original content, I can talk about how bad other people's are.



Now, I actually agree with Gorski's list mostly, he clearly has the strong and weak ships in the right places, which you would expect from someone who knows what they're talking about, but there a couple things that I feel aren't right.

T1 Frigs:


For T1 frigs I completely agree, so not much to talk about there.

Faction Frigs:


For faction I have more of a problem. Personally if I were doing a tier list, I would of separated navy from pirate, as while they're both faction and technically the same class the price and ship bonuses are just so different I consider them to be different.

Firstly I think the Garmur should join the Worm in the cancer tier section. The Garmur is basically a big fuck you to everything that isn't a Garmur. Maybe it wont break you're tank, but the chances of actually loosing the thing is next to nothing. People who fly Garmurs tend to be the people who have Falcon alts, just in case. Besides forcing them to warp into a plex and catching them that way, you cant really kill one. Because of this, I feel they are cancer.

Secondly, Slicer and Hookbill are better than the Comet? The Comet is probably my favorite frigate to solo in. You can do so much with it and it all works so well. The reason I feel the comet is better than a Slicer is because an MWD fit blaster comet or an AB fit 150mm rail comet will destroy a kite or brawl (yes its a thing...you just don't have a point) Slicer. The Slicer can only really kite, limiting it a lot in the targets it can take when roaming and, lets face it, kiting is boring, BRAWWWWWWLING is where the fun is at ;)

As for the Hookbill, unless its got two webs and/or a TD its gonna have a hard time against a comet. Now, most of them do, but even with those modulus loading the right ammo and using the right maneuvering means you can still apply dps, and your drones will be applying all the same either way. The Hookbill has shit tank, so if you can get lucky against its fit and you know how to fly, taking them out can be hard but you will do it.

T2 Frigs:


T2 frigs all look good, apart from the Ishkur. I would class that was tier 1 as it has the same tank as the Enyo and while it has less dps, being a drone boat allows it to have a lot more utility in solo and small gang, while the enyo is limited by its blasters.

Support frigs:


Lastly, with support frigs, why the fuck are all ECM boats not in the cancer tier? Seriously Gorski fuck you and fuck your ECM hookbills.


The Current State of Placid and Why You Should Start Your Own Corp/Allinace:


Early this week Adversity., TISHU's main corp, joined NCDOT. This means the alliance TISHU is now dead.

With OE and TISHU both gone, this means that the only relevant entity left in Placid is SC. Now while I would imagine this is great for SC's SRP wallet with all those moons they have taken, It's not great for Placid its self. This is because there is a lack of active, PvP alliances in all sides of Placid right now, meaning that small gang content is basically non-existent and there is nothing to attract other forms of content creation to the area. For a very long time Placid has always been the quieter one out of its neighbors, but you still managed to find good fights if you looked in the right places, either that or a shiny fit ratter in a dead end system, but gangs always remained a rarity.

However, you can think of Placid as void of content, or you can think of it as a blank canvas. Seeing as there are little to none inhabitants in the low sec pipes, all the good home systems are up for grabs! Take Oulley (known to locals as where alliances go to die, but don't worry about that) for example. Its a low sec exit from Placid's trade hub, Orvolle and its only a stone's throw from Black Rise, allowing for gate camps (though any real PvP alliance doesn't gate camp right?) and easy roaming into active space, while where you live remains relatively quiet. One thing that I do find about Placid though is that when alliances leave, Russian cal mil seem to take over all the plex's and camp the pipes, however whenever met with any opposition they quickly scatter and as you become more prominent in the area you notice they start to show their faces less and less.

So anyway enough talking up Placid. My point is that given the current land scape of little competition but strong connections to active space, I personally think that if anyone is thinking of starting their own PvP corp or alliance, now and Placid is the time and place. I will at some point make a blog post detailing the do's and dont's (mostly dont's) of corp building and alliance running, but for now here are some basic tips if this article does in fact inspire anyone to go out and start something:

- Start with a trusted friend or two, if you have any, but its not necessary. A couple guys who you fly with from the start can help get the ball rolling, but either way, you will get there.

- Spam dat recruitment channel, have low standards, slowly raise them as you establish a stable member base. Be prepared to handhold if you really are starting at a member count of 1.

- Remember that for the first couple months at least, nothing is gonna happen until you, the CEO, log on and do something. 

- Learn from your mistakes, be casual and don't let experience get in the way of what you want to do. I had only been in one low sec corp before I decided to start my own. From there I had formed an alliance that stood strong for many months. I mean, it was scrubbish, but we had fun, and we did stuff, while I still hadn't been playing for even a year.

Whats going on with me:


Joined Snuffed Out this week through one of the ex-OE corps. I'm hoping that once I get settled (I'm gonna take so fucking long moving, hate logistics..) I can start sending out small gang roams and then move onto cruiser gangs like I was in OE, as that seemed to be working out alright, so hopefully I will have lots of fun stories to share with you guys about my adventures in Snuffed Out. Either that or they disband in a month, because I seem to have that effect on alliances.

I also decided that I want to make another solo PvP video, much like this one.

However, this time around I want to fuck around with bigger ships, instead of mostly frigs. So, because of this, I have been messing around with solo BS fits and came up with a Armageddon fit which has worked amazingly for me. So amazingly, its going to be taking up the Solo fight of the week and the fit of the week. No, this is not me being lazy.

Fit of the week: BRAWWWWLAGEDDON!



So for this week we have some Battleship Solo PVP. I have been using this fit on stream and it has worked very well to get some fun fights and even hold its own.

Now, the main thing to decide when you're doing something like this is buffer or active. I was given advice for both sides but in the end decided to go with active tank. This is because not only do I find having to micro manage reps just more fun when fighting in general, but I feel you get more ehp out of your ship that way, unless you are being neuted. So the real question was whether to make the trade of covering the vulnerability from heavy neuting for less ehp by going buffer. I decided to take the chance.

Geckos are recommended for your drones, but if you're short on isk, normal heavies work fine, I would just recommend taking something with some speed to reach out to far away targets like Praetors or Berserkers.

The main target for this fit is small cruiser gangs, probably gate camps, pref without logi, though you can still take a gang with only one or two. When you have found a gang, you land wherever is closest to the main group, or if you can, get a warp in on their ewar/logi. From there, drop drones, take down ewar/logi if you can first, overload guns and pew pew pew. Make sure you apply your neuts to high prio  targets, as you can neut to around 35km (with my shit skills anyway) so if possible neut out logi then go for dps, or neut out other logi and then kill the non neuted logi.

This fit is quite tight, so max fitting skills are required (AWU V) but you wont need implants.

What fucks this fit over the most is easily ewar. Neuts are one thing, but if you really have to you can lock up whatever has you scrammed, pop cap booster, neut them and then MJD out. However, ECM basically means, like in every other fight ECM is involved, you have to sit there and quietly wait out your death. Either that or throw your keyboard across the room whatever works.


Solo Fight of the week:


Solo Battleship PvP is not dead, apparently. It was to my surprise this Friday that, while roaming the depths of Verge Vendor (region next to Placid) in my Geddon fit, I encountered a lone Raven! This made me a little (very) excited  and I proceeded to dive head first into combat.

The result was this juicy killmail:


As pointed out in this reddit thread, im annoying and self absorbed in this video, so er, sorry in advance I guess:


Another amazing adventure this Geddon went through was escaping the a gang...three times. It really was a blessing from the RNG gods I survived this gang. Both this and the Raven kill are really good starts in making footage for this solo PvP video.




Battle Report of the week:


https://beta.eve-kill.net/br/1796/



So this week we have a armour BS brawl with capital losses between Did He Say Jump and Gal Mil. 

When I asked my top killboard watcher for any cool fights that have happened this week, he gave me this but apparently dosnt know much about the background behind the fight. Still though, I wanted to use this BR today because it's in Nennamaila, one of the coolest systems in Black Rise and has a nice little cap brawl without supers being dropped and stopping all the fun.

It seems like both sides had relatively kitchen sink BS fleets, but all staying under the same tank type and gun range. Did He Say Jump were horribly outnumbered in subcaps but even in caps.They lost three dreads and a carrier, but got three dreads off field and managed to take out a Gal Mil dread and a bumblebee with them, so it was by no means a one sided gank.

There were only a couple subcap kills, all on gal mil's side, but overall it seems Did He Say Jump came out on the loosing side here by about 5b.

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